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Cobra

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John Zorn

John Zorn


General Info

Year: 1984
Duration: Indeterminate
Difficulty: (see Ratings for explanation)
Publisher: Unpublished
Cost: Score and Parts - Unknown


Instrumentation (Adaptable Band)

Any instruments (at least ten players)

Prompter


Errata

None discovered thus far.


Program Notes

Cobra is an unpublished but recorded and frequently performed musical composition by John Zorn. Cobra was conceived as a system with very detailed rules but with no pre-conceived sequence of events (a "game piece") for a group of musical improvisors and a prompter. The title was inspired by a table-top war game published by TSR. Zorn completed Cobra on October 9, 1984.

Plus-Minus (1963, 1974) by German composer Karlheinz Stockhausen was a key inspiration for Zorn, inspiring him to develop methods to play with or against each other and in response to his cues but without dictating specific notes, sounds, or other formal structures.

The composition consists of a set of cues notated on cards, and rules corresponding to the cues that direct the players what to do in response to the cards. The number of players, instrumentation, and length of the piece is indeterminate, but a "prompter" is essential to the piece, holding the cards at his or her discretion and issuing other cues. Because there is no traditional musical notation and the players improvise, the piece may sound radically different from performance to performance.

Zorn has, with his own words, "deliberately chosen not to publish (or even write down) the rules" to his game pieces, being concerned with the importance of personal instruction. His goal with Cobra, Zorn said, was to "harness" the creative developments in improvisation and extended techniques by New York City's downtown scene musicians in a semi-structured way, but "without hindering" their performances; he was interested in telling the musicians when to play, and with whom, but without telling them what to play.

Though Cobra can be performed by any number of musicians plus a prompter who handles the cards, Zorn has stated that at least ten musicians are ideal, with care taken in selecting the musicians based on their improvisational skills and personalities.

- Program Note from Wikipedia


Performance Notes

The composition consists of a set of cues notated on cards, and rules corresponding to the cues that direct the players what to do in response to the cards. The number of players, instrumentation, and length of the piece is indeterminate, but a "prompter" is essential to the piece, holding the cards at his or her discretion and issuing other cues. Because there is no traditional musical notation and the players improvise, the piece may sound radically different from performance to performance.

Zorn has, with his own words, "deliberately chosen not to publish (or even write down) the rules" to his game pieces, being concerned with the importance of personal instruction. His goal with Cobra, Zorn said, was to "harness" the creative developments in improvisation and extended techniques by New York City's downtown scene musicians in a semi-structured way, but "without hindering" their performances; he was interested in telling the musicians when to play, and with whom, but without telling them what to play.

Though Cobra can be performed by any number of musicians plus a prompter who handles the cards, Zorn has stated that at least ten musicians are ideal, with care taken in selecting the musicians based on their improvisational skills and personalities.

Media

(Needed - please join the WRP if you can help.)


State Ratings

None discovered thus far.


Performances

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Works for Winds by This Composer


Resources